21 Jul Last Dream Team’s workshop dealt with schooling, videogames and virtual reality
The topics debated with the Dream Team’s young talents during the last workshop “Animation, VR & New Technologies for Kids Education” were -among the others- videogames for educational purposes, the use of new technologies for virtual reality and the need of training new professional figures. The lecture was attended by many guests: Carlo Cuomo, Entertainment Project Manager & Didactic Supervisor at IUDAV – the University Institute for Digital Animation and Videogames, Angela Chiara Nappi, founder of CN Production, Raffaele Criscuolo, director and children’s author at CN Production, Eugenio Pisani, new media and VR specialist and Vincenzo Ardito, trainer for Cined, a project realized by the social cooperative GET of Bari.
“I once was a juror here in Giffoni, so you can figure out how exciting it can be to come back after many years to present your own project – said Carlo Cuomo to the Dream Team’s young people. – I hope that you’ll come back here in ten years to present yours, too”. He talked about the importance of training new professional figures in the field of videogames, just like the first newly graduated students at Iudav. “A few days ago we conferred the first degrees on the young people who had been attended our degree course in Videogames and Animation since its establishment in 2014. Our project was launched in 2009 and since the beginning it focused on the creation of new professionals in the field of videogames, which is enjoying uninterrupted growth. Our collaboration with highly qualified professionals such as programmers, developers and graphic designers will enable us to increase expertise in this field”.
Raffaele Criscuolo and Angela Chiara Nappi then presented the young talents with the project “Skinny il Delfino” (“Skinny the Dolphin”), a didactic cartoon that will allow Italian students to connect live with other students from around the world. “This project aims at letting different native-speaking kids interact with each other, thus serving as an initial contact with foreign languages and cultures since the earliest age. We believe that such an approach should be raised to the attention of institutions”.
Virtual reality, didactics and new frontiers of cinema were the topics discussed by Eugenio Pisani, representing the VaRt project: “Virtual reality is beginning to express its potential at its best both in videogames and multimedia entertainment – he said. – It is a brand new platform, so directors will have to learn how to use it to tell their stories, taking into account that spectators will be free to address their eyes wherever they want”. Hence the importance of establishing a relationship between this new technology and school. “We have gone well beyond the experimental stage of this technology -VR expert explained- and we now have to find its proper place and application in education and didactics. We are also working on the development of an app for consoles that will allow young students to keep studying at home through in-depth lessons”. Pisani then illustrated IVIPRO – the Italian Videogame Programme -, headed by Project Manager Andrea Dresseno. “IVIPRO – Pisani went on – has the purpose of facilitating the production of titles and videogames set in Italy or focused on the Italian cultural heritage as well as improving the existing databases of locations in collaboration with Regions, local institutions and Film Commissions. Fifteen Italian regions -including Campania- have already joined the project”.
In the end, Vincenzo Ardito, trainer at Cined, talked about Cined plan of “expanding the production of films for didactic purposes through the creation of platforms facilitating the fruition of foreign languages films, catalogued by age groups”. According to Ardito, this offers a different way to look at cinema. He said: “Cinema has been always used only for didactic purposes in Italy. Languages or the work that lies behind a film have never been analyzed. Cined wants to foster interaction among young people aged 6-19 from 45 countries within a European cooperation project”.